Sims Blog The Sims 3

Development

<p>The first victim, Miranda Kang. I’m taking notes on everyone, so I can compare my death chart to the census.<div align=”center”><img src=”/images/2010/05/504-07.jpg”></div>

<p>Glub!<div align=”center”><img src=”/images/2010/05/504-08.jpg”></div>

<p>OH you’d better NOT pee in the pool! (That’s something I miss from The Sims. When they were in the pool, mysteriously their Bladder need would be fulfilled. Gross!)<div align=”center”><img src=”/images/2010/05/504-09.jpg”></div>

<p>I learned a lot about the behavior of NPCs during this project. Aubree had warned me that if you don’t block off the entire door pad, they will jump up there and never get off. But I didn’t realize how many of them would fit up there!<div align=”center”><img src=”/images/2010/05/504-10.jpg”></div>

<p>At one point, the Grim Reaper took a dunk after picking up the most recent batch of souls.<div align=”center”><img src=”/images/2010/05/504-11.jpg”></div>

<p>I made a lot of little changes to The Pool as I played. I finally settled on this Y-shaped design. This lets you drown two batches of Sims at once, since I could never manage to get the entire batch into the pool at once. <div align=”center”><img src=”/images/2010/05/504-12.jpg”></div>

<p>It’s so efficient!

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